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Ok, I got the idea, battle with cars, sounds great. But maybe if you had added some visual cues to what it meant to damage the different parts of the cars, and how that impacted the general status of your own car or the enemy's, that would have helped. 

Also, I didn't understand if there was some strategy to be followed, if starting with the front wheels, or the back wheels, was prefereable, or not.  Maybe you could add some consecuence to following the wrong order, or implementing some mechanic that would force the player to make a different decision in different circumstances, etc.