WEEKLY GAME JAM 133 - Theme: Wall Jump

Klinsmann Hengles - Artist, Game Designer and Programmer;

bitdreamersd - Audio Designer

Font - Poco from fontenddev.com

PlatformsWindows, HTML5
Rated 2.0 out of 5 stars
(1 total ratings)
AuthorKlinsmann Hengles
GenreStrategy, Adventure, Racing
Made withUnity
Tags2D, Pixel Art, Turn-based, Turn-Based Combat, Turn-based Strategy


FuriousAndFuriousWin86.zip 19 MB
FuriousAndFuriousWin86_64.zip 22 MB


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Ok, I got the idea, battle with cars, sounds great. But maybe if you had added some visual cues to what it meant to damage the different parts of the cars, and how that impacted the general status of your own car or the enemy's, that would have helped. 

Also, I didn't understand if there was some strategy to be followed, if starting with the front wheels, or the back wheels, was prefereable, or not.  Maybe you could add some consecuence to following the wrong order, or implementing some mechanic that would force the player to make a different decision in different circumstances, etc.